• billwashere@lemmy.world
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    2 days ago

    I don’t generally have a problem with anti-cheat mechanisms except when they require things like secure-boot or allowing me to do what I want with my machine.

    • Zeon@lemmy.world
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      1 day ago

      They’re all proprietary, wouldn’t want that crap on my system anyway. (I don’t game anymore)

  • hperrin@lemmy.ca
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    3 days ago

    Ha! Get fucked, losers. Cheaters ruin the fun for everyone, so I hope every last one gets permabanned.

    • tequinhu@lemmy.world
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      3 days ago

      You cannot permaban a cheater for the saame reason you shouldn’t have death penalty, people need to be able to challenge the decision which should trigger a process

      As a piece of software, I highly doubt there isn’t a single bug in VAC that would cause a false-positive

      • JustARaccoon@lemmy.world
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        2 days ago

        Bro touch grass. Seriously likening a VAC ban with the death penalty?! You can just email someone if you got banned; if you wrongfully died from the death penalty you can’t just phone the judge and ask him to recheck lmao

        • DupaCycki@lemmy.world
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          2 days ago

          Judges should be using ouija boards to communicate with people killed by death penalty. “So you were guilty, right?” To make sure everyone gets a chance to appeal the decision.

        • vocornflakes@lemmy.world
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          3 days ago

          Consequence of sentencing the wrong person to death: You killed an innocent life in an irreversible action.

          Consequence of permabanning a player from an online game: The player can no longer play the game. The action is also reversible since “permaban” just means to say “we’re never unbanning you unless something extraordinary were to happen”.

        • Cybersteel@lemmy.world
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          3 days ago

          Sometimes it’s a nice perk if you want to play modded coop with your friends ie those from mods.

        • Schadrach@lemmy.sdf.org
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          2 days ago

          Meh, no process is perfect and sensitivity and specificity are often enemies. Basically, in a lot of cases the more sensitive you make a test to detect something, the more likely it is to accidentally catch false positives.

          Sounds like they’ve vastly improved it’s ability to detect, hopefully that didn’t come with false detections for people running unusual hardware or software combinations.

      • Joelk111@lemmy.world
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        3 days ago

        If, to you, not being able to play one game in the sea of many many many games is akin to death, maybe you need to see someone about addiction.

        If you cheat in a game, you’ve burned your bridge. It’s like taking a piss in the cereal isle of Kmart, you probably won’t be welcome in that Kmart any more. Or hey, maybe you’ll end up like an acquaintance I knew who was banned from a Kmart, maybe you’ll be hired on as staff without them checking the binder of banned people. I think I’ve lost the plot of this analogy.

      • hperrin@lemmy.ca
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        3 days ago

        I said cheaters, not suspected cheaters. I know that’s unrealistic, because no anticheat software is perfect, but I still want it.

      • skisnow@lemmy.ca
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        3 days ago

        Yeah, I have a very thoroughly ingrained suspicion of people treating anticheat with too much confidence stemming back to when I got banned many years ago from an online game for supposedly running a script.

        I had so much lag on my dialup connection, that a backlog of all my commands hit their server at the same time, so from their perspective it looked like I’d entered over a dozen commands in under a second. Insta ban, no appeal, essentially lost access to a significant percentage of my online friends that it hadn’t occurred to me to get email addresses for.

      • xep@discuss.online
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        3 days ago

        You surely can permaban a cheater, and should. It doesn’t mean the process can’t be challenged.

        • WorldsDumbestMan@lemmy.today
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          1 day ago

          It does not matter if they change. They violated the community’s trust, and should never be allowed to interact with that community again, if it is worth anything.

      • Matriks404@lemmy.world
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        3 days ago

        In the worst case scenario offender can just create another Steam account, so permaban is fine.

  • OboTheHobo@ttrpg.network
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    3 days ago

    I really hope valve can get VAC into a good space so it can be an example of doing anti-cheat well without having to be a rootkit. Looks like we’re heading towards that point. Hopefully this change will last

    • zlatiah@lemmy.world
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      2 days ago

      I wonder if that is actually their long-term goal. I feel like anti-cheats are like the last obstacle for Linux gaming where some highly popular games are straight-up unplayable on Linux; with how much stake Valve has in the success of Linux gaming (Steam Deck duh) maybe they want to make it so that eventually all games with anti-cheats can run on Linux

      • sp3ctr4l@lemmy.dbzer0.com
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        2 days ago

        I mean, to me, this is amazingly obviously the goal.

        Games run better ~5% fps better now on Linux (when using a distro configured for gaming) than they do on Windows.

        As you say, last technical obstacle is kernel AC rootkits.

        Solve that, anyone still gaming on Windows is a MSFT fanboy, afraid of change, whatever.

        But they have very little actual solid reason to remain on Windows.

        Start getting people outta Windows for home PCs, it becomes basically just a shitty corpo OS.

        Rather, not OS… but ecosystem.

  • Mwa@thelemmy.club
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    2 days ago

    Finally, VAC is a good anticheat, and that works without running deep into the kernel.

    • KneeTitts@lemmy.world
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      2 days ago

      Finally, VAC is a good anticheat, and that works without running deep into the kernel

      So this will solve the linux client not working because of crappy kernel level anti-cheat software?

      • Mwa@thelemmy.club
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        2 days ago

        nah, am talking about Games with VAC being well known for not properly catching hackers, and i assume this made the anticheat in games better not the steam client itself.

  • PieMePlenty@lemmy.world
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    3 days ago

    I did finally win a match in CS2 after a long loss streak… it was definitely because everyone else was always cheating… not because I’m shit…

  • Evil_Incarnate@sopuli.xyz
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    3 days ago

    I’ve often thought that the cheaters should be simply shadow banned, and only match with other cheaters. Let them play against the other cheaters and see how well they do.

    • Korhaka@sopuli.xyz
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      3 days ago

      Cheaters also are part of why I like coop games so much more. Join a random game with a cheater, doesn’t matter too much and you can leave. Play with a group of friends and that also goes a long way to eliminating them.

    • DreamlandLividity@lemmy.world
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      3 days ago

      I think Valve should have only recorded which players were cheating for a few weeks, then ban them all at once. Would avoid them disabling cheats now they know and would also make it more difficult to figure out what exactly is VAC detecting.

    • Dragonstaff@leminal.space
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      3 days ago

      I’d love to play matches with aimbots.

      I’m not good at games. Don’t care enough to git gud. Certainly wouldn’t ruin anyone’s experience by cheating. But it’d be fun to see what the game is like with everyone having perfect aim.

      • nyctre@lemmy.world
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        3 days ago

        Cheaters aren’t only aimbots. In fact, most of the time they’re not even using aimbot because that’s one of the easiest one to tell that someone is cheating. Most of the time they can just see everyone through walls. But if it’s cheater vs cheater and they don’t care about being caught then it’s not fun or interesting because you just use aim + speed + noclip (I assume that’s possible) and just kill everyone the second the round starts.

  • dan69@lemmy.world
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    1 day ago

    I knew it that last cs2 game I was playing had a cheater… always losing every game I’ve played

  • jjjalljs@ttrpg.network
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    3 days ago

    Hypothesis: people who cheat in video games are scum bags in other aspects of life. I wonder if anyone’s done a study on that. I feel like the kind of person who has to cheat in video games is a broken sad sack.

    • rdri@lemmy.world
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      22 hours ago

      Counter (simplier) hypothesis: people who don’t care about how they negatively impact other people’s experience are overall scumbags.

    • lmagitem@lemmy.zip
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      3 days ago

      It depends if you’re only talking about multi-player or including solo too. I see no harm in customizing one’s experience with cheats in single player.

      • jjjalljs@ttrpg.network
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        3 days ago

        I don’t consider single player changes cheating. For something to be cheating, you need to break the rules agreed to by the players. If you’re the only player, you presumably can’t break the agreement you make with yourself.

      • CarrotsHaveEars@lemmy.ml
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        3 days ago

        I would further argue that it’s a bad behaviour only if one cheats in competitive multiplayer games.

        Almost a decade ago, I was having fun playing Left 4 Dead 2. There is this survival mode where you and your human teammates play against neverending waves of zombies. In one stage, there was someone who invented a way to defend yourselves on a bridge by all four players strictly crouching and shooting straight to the front, at the far end of the bridge. If anyone runs out of ammo, they walk a few steps to pick up a new M4 and come right back. Cooperation is the key in surviving for more than 15 minutes, and everyone must strictly obey this play style.

        Anyway, the way to communicate between players were limited. It was hard to tell everyone what to do by typing. I downloaded a mod which grants us infinite ammo, that way, nobody needed to get up to get a new gun. In late game, there were three Tanks spawning and charging at us, that even with perfect timing it was hard to defeat all three. The infinite ammo absolutely helped, and I think I just created an new way of playing this stage which depends more on one’s knowledge than skill.

        I ended up had a great time with those strangers who played with me, who unlocked the gold medal of that stage, and way beyond the survival time requirement.

        • spinning_disk_engineer@lemmy.ca
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          3 days ago

          I think that the (only) relevant factor is whether everyone else knows and wants it. Suppose your mod affected only yourself (so other players wouldn’t know about it) and you played in a way that was mostly reasonable, but providing a little bit more covering fire than should be possible. Your teammates might still have fun while they’re playing, though only if you don’t overdo it; but even then, they probably wouldn’t be too happy to discover your cheating once they’d already finished the map. If you give everyone infinite ammo, and tell them about it then that’s fine, but because they know about it, not because they benefit from it.

          For that matter, cheating in a competitive server set up for that purpose can be fun (though it can also be wildly unbalanced, especially if the game is asymmetrical)

          • Die4Ever@retrolemmy.com
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            3 days ago

            Yeah, if everyone is in on it then it’s not cheating, it’s “house rules” as they say for board games

          • Holytimes@sh.itjust.works
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            3 days ago

            HvH can be some of the most fun nonsense. Cheating in and of it self is not a problem. It’s breaking of the social contract everyone is assumed to be in place.

        • Soggy@lemmy.world
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          3 days ago

          Nah, if someone on my PvE team is cheating/exploiting that still ruins the experience. I play games like that to get better, the skill improvement is a huge part of the experience for me.

          • dvlsg@lemmy.world
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            2 days ago

            Yeah, one of my friends had a random person join his game and give him like 1000 account levels, whatever they were called. Basically finished a huge chunk of the end game progression for him, and we never found a clean way to undo it, since it was account-bound progression.

    • Nosavingthrow@lemmy.world
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      3 days ago

      I will accept this as truth without further examination. It’ such selfish, antisocial behavior that there MUST be something wrong with them.

      • HalfSalesman@lemmy.world
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        2 days ago

        When I was a little kid and I ran into cheaters in Halo: Custom Edition I still hated them and would never do it. I don’t think being a bored little kid is an excuse.

        That said if you don’t do it anymore that’s a little more excusable at least you stopped.

    • Pazintach@discuss.tchncs.de
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      3 days ago

      It really depends on what you think about as cheating. I mod my Bethesda games and Stardew Valley heavily to the point that mod file sizes are way past the game file sizes themselves, but some people consider that as cheating, as I’m not playing the original games, I’m not experiencing the original spirits of them. Some people heavily against this. Is altering games only consider as cheating in online games or in all games?

      • Lettuce eat lettuce@lemmy.ml
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        3 days ago

        Here’s my definition of cheating: The use of any 3rd party software, not allowed by the developer, that gives a material in-game advantage to the user against other players without their knowledge or consent.

        So mods are not cheating. Purely single player hacks are not cheating. Optional 3rd party overlays or in-game aids like RuneLite for OSRS or the many external deck/stat trackers for games like Hearthstone or Genshin Impact also aren’t cheating.

        Using Aimbots, wall hacks, infinite health/ammo/lives, and similar in online comp play is cheating.

        Grey zone stuff would be things like unapproved in-game overlays.

        I don’t care what people do in single player. Hack and mod as much as your heart desires, it doesn’t hurt any other players. The worst thing that can happen is you “cheat” yourself out of a personal challenge, but that’s your own call.

      • notgold@aussie.zone
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        3 days ago

        I hope everyone is talking about online only. Most single player games have difficulty modes so you can play casually or hard as desired. This thread sounds like anything but the hardest is cheating though.

        • mnemonicmonkeys@sh.itjust.works
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          2 days ago

          Ehhh…

          There are some ‘cheat’ mods. I remember a decade ago there was a slew of mods that added weapons and spells that did something like 9999 damage. I would personally call that cheating, but who really cares in a single-player game.

          That being said, I did get annoyed by them because they kept crowding out other, better mods from Nexus’s front page. But thankfully you don’t really see that type of mod anymore. I assume the playerbase gradually grew up so that the average age was over 12.

          Granted, my view is probably fairly skewed due to being harassed by a (presumed) kid for a week to do the same with a mod I made.

      • Bilb!@lemmy.ml
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        3 days ago

        I think people who get angry at cheating/modding single player games are not to be taken seriously. Probably children.

      • NoodlePoint@lemmy.world
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        3 days ago

        Modding an offline sandbox game just to improve in-game quality of life is not the same as using cheat mods to get even at another and farm all the achievements for everyone to see.

      • Cybersteel@lemmy.world
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        3 days ago

        I believe actual cheating requires there to be harm done to another player be it due to unfair advantages, theft of time or other malicious activity.