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Joined 2 years ago
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Cake day: July 3rd, 2023

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  • You need a large redistributive mechanism to prevent wealth accumulation at the top, and you need strict regulation on the size of businesses to prevent them from dominating markets.

    We had those things, and we can bring them back. If we survive the next four years, I suspect most Americans will be less opposed to a wealth tax and an FTC/DOJ that can actually do its job.



  • If you’re new to Linux, then your probably not familiar with the full Linux community yet. Much like in real life, online Linux spaces tend to have a very loud minority of conservatives who hate progress.

    Usually you’ll see them hating on things like systemd, 64bit architectures, containers, new packaging systems (like Flatpak), immutable and experimental distros (like Nix), Wayland, “bloated” desktops like KDE or Gnome, and much more.

    And just like in real life, the antidote is to not take another person’s word for it. Do your own homework/try things out yourself and arrive at your own conclusions.







  • When I was a kid, like ~6 years old, I walked into my parent’s room and saw a little bottle of eye drops on the night stand. I guess I was curious, but for some reason I decided to apply them to my eyes.

    The bottle was harder to squeeze than I expected, but when a tiny drop finally came out I missed my eye and got it on the edge of my eyelid. Turns out it was superglue and not eye drops. Luckily, it was such as small amount that I was able to wash it off and pretend like it never happened.

    I still don’t know why some super glue bottles look so similar to eye drops.


  • “real time raytracing” as is advertised by hardware vendors and implemented in games today is primarily faked by AI de-noising. Even the most powerful cards can’t fire anywhere near enough rays to fully raytrace a scene in realtime, so instead they just fire a very low number of rays, and use denoising to clean up the noisy result. That’s why, if you look closely, you’ll notice that reflections can look weird, and blurry/smeary (especially on weaker cards). It’s because the majority of those pixels are predicted by machine learning, not actually sampled from the real scene data.

    Blender/Maya’s and other film raytracers have always used some form of denoising (before machine learning denoising, there were other algorithms used), but in films they’re applied after casting thousands of rays per pixel. In a game today, scenes are rendering around 1 ray per pixel, and with DLSS it’s probably even less since the internal render resolution is 2-4x smaller than the final image.

    As a technologist, I’ll readily admit these are cool applications of machine learning, but as a #gamer4lyfe, I hate how they look in actual games. Until gpus can hit thousands (or maybe just hundreds) of rays per pixel in real time, I’ll continue to call it “fake AI bullshit” rather than “real time raytracing”

    also, here’s an informative video for anyone curious: https://youtu.be/6O2B9BZiZjQ








  • FFXIV released in 2013. That’s ~12 years ago, which is about 105,120 hours of human existence.

    105,120/28,625 = 3.6723144104

    Meaning you’ve played an average of 3 hours and 40 minutes per day, every day, for the past 12 years (and that’s a slight under count because the game hasn’t hit its 12th anniversary yet)

    That’s 5585 hours MORE than a full time 40hr/week job; nearly 3 whole years of pure labor.

    All I have to say is congratulations, you beat the hardest game there is: capitalism. Enjoy your furry weeb paradise, friend.