Democrat strategists: “You mean win by doing nothing? We’re trying!”
Democrat strategists: “You mean win by doing nothing? We’re trying!”
We’ll just tell your mother that we ate it all.
That’s funny, what are the odds that his name would be Boycott.
That was an experiment somebody did on Twitch a few years back, although only with a single 32X. They posted their findings in this Twitter thread.
tl;dr: It works until it doesn’t, each cart is adding some extra power draw and eventually there isn’t enough juice for the whole stack.
Stuff that doesn’t move. Like a terrestrial radio station, they have one big tower that broadcasts the station and it doesn’t physically go anywhere. That’s distinct from mobile radios like phones, CB radios, etc. which are always moving around all over the place and potentially causing interference. Fixed radio, you generally have a license for a specific geographic area and only you are allowed to use that band in that area. But then they can license it to somebody else at a distant location where it won’t interfere.
It doesn’t look like this is emulating Atari 2600 games, if only because the form factor of the watch (vertical orientation, ballpark 3:4) is the exact opposite of the old console. These appear to be native ports to whatever hardware the watch is running.
Also, is this not just a bad product? Why would anybody want to play games on their watch? Most people already have another device in their pocket that’s going to offer a better experience.
Adding on to this, while this article is fast approaching 20 years old, it gets into the quagmire that is web standards and how ~10 (now ~30) years of untrained amateurs (and/or professionals) doing their own interpretations of what the web standards mean–plus another decade or so before that in which there were no standards–has led to a situation of browsers needing to gracefully handle millions of contradictory instructions coming from different authors’ web sites.
Here’s a bonus: the W3C standards page. Try scrolling down it.
As long as we’re filling out our fantasy browser brackets, I’m hoping that the Servo engine and browser/s can become viable. Servo was started at Mozilla as a web rendering engine only, before they laid off the whole team and the Linux Foundation took over the project. Basically revived from the dead in 2023, the current project is working on an engine and a demonstration browser that uses it. It’s years away from being a usable replacement for current browsers and the engine is certainly the main project. A separate browser which employs Servo as its engine is a more likely future than an actual Servo browser.
Still, you can download a demo build of the official browser from the web site. Currently, it’s only usable for very simple web sites. Even Lemmy/Mbin display is a little broken, and I think of those as fairly basic. YouTube is out of the question. One of the sites that’s been used to demonstrate its capability to render web pages is the web site for Space Jam (1996) if that gives you any idea of its current state.
The advantage of the N64 approach is that it allows both the D-pad and analog stick to be primary inputs. They’re both ideally positioned under the thumb, because they’re the only input the thumb needs to interact with. It’s a tradeoff between the number of available inputs and ergonomics. Every other controller has to compromise on one or the other. e.g. The DualShock is obviously a SNES controller with two sticks slapped in the middle, but since it was an update to the standard (D-pad focussed) PlayStation controller, they’re not at the angle where your thumb naturally rests. Successive PlayStation controllers moved the stick up and out slightly to bring it more in line with the thumb.
The Saturn 3D Control Pad along with other “modern” controllers like the Xbox line, GameCube and Switch have the opposite layout, where the analog stick is the natural resting place for the thumb and you crane to reach the less-accessible D-pad. With the benefit of hindsight, this is probably the “right answer”, because most games since the fifth generation are designed around the analog stick, with the D-pad occasionally used as four additional action buttons which you either don’t need at all, or only use sparingly. I don’t know that this style of game (e.g. tactical shooters with squad orders on the D-pad) really did or could have existed in the N64 generation, so the lack of D-pad access ends up being irrelevant to the kind of games that were actually coming out in the era.
If you released a console today with the N64 controller, that would be a terrible idea, because there are the kinds of games coming out that expect you to have four triggers, two analog sticks and reasonably convenient access to the D-pad. But I can’t think of any N64 games that were worse because you couldn’t access the D-pad. What games needed those extra inputs? What games didn’t get made because those inputs weren’t convenient? Coming at it the other way, what games were released for the Saturn 3D Control Pad that wouldn’t have been possible on N64?
Resident N64 pad defender here. It’s fine to dislike the controller, but I’m never really sure if the “I don’t have three hands!” complaint is a joke or just based on people who never played any N64 games or what.
You’re not supposed to use all three prongs, ever. It’s just a hedge-betting controller. Nintendo was afraid people wouldn’t like the new, 3D style of game control and would demand a return to traditional D-pad input.
The N64 controller was their solution: if 3D movement is just a fad that dies out, well, move your hand over a couple of inches and forget about the analog stick. Now you’ve basically got a SNES pad with six face buttons and better ergonomics.
Obviously, 3D took over that whole generation and there’s probably less than 10 games that need D-pad movement, so it ended up being fairly pointless in hindsight. But I can’t argue with anybody who starts their design process with “What if gamers hate this new style of input?” because when don’t they.
I have one of those external adapters talked about in OP. I don’t really follow why an external plug is a problem because I don’t spend much time looking at the back of my GameCube, but that wasn’t the question so I’ll move on.
The interesting thing about the GameCube is that, at least on the original production model (DOL-001), it has native digital video out. As such, these HDMI adapters are able to convert losslessly in the fully digital domain. Notably, this feature was dropped on the Wii, so with zero modifications, you can get a sharper image out of a GameCube than a Wii.
At least on my external adapter, there’s no kind of post-processing going on, you’re just getting the raw, native resolution (usually 480p) pixels over HDMI, so the result is a very clean, emulation-style pixel-perfect image.
Whether that’s desirable will certainly vary from person to person, but even if you don’t want that, it’s a good starting point to do video capture or add any fancy upscaling or filtering that you want with other hardware between the GameCube and your TV/monitor.
I’m just joking about the headline saying “One Click Stops It”, because realistically it takes at least five.
Where’s the Settings > Apps > View All Apps > Android System SafetyCore > Uninstall button? Having trouble getting there in one click.
In fairness to cashiers, they’re not the ones spearheading these campaigns. They’re in the same boat as you except that their job security is contingent upon them presenting a donation option.
Uhhhhhh, bem vindo a EasyList/uBO – Cookie Notices.
Sorry, can’t speak Portuguese beyond the stuff out the front of Nando’s. uBlock Origin includes two lists in the settings (both off by default) that also handle bypassing cookie notices. The other one is AdGuard/uBO – Cookie Notices, but I’ve been getting by with just the first one enabled. Useful if you want to keep your number of extensions down.
EDIT: Also just realizing this is not Portuguese. Told you I can’t speak it.