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Cake day: June 28th, 2024

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  • The Wii U tried to bring the DS to console, but there was one major limitation that kept it from being used the way the DS was: human eyes cannot focus on screens at different distances from the eyes. The DS only worked because both screens were right next to each other.

    The one thing the Gamepad could do that worked quite well and deserved to be explored more was asymmetric multiplayer. But at the same time, it felt like it was an era too late to be a big deal - giving players separate screens is something we can already do via online multiplayer.


  • Plenty of DS games did use 3D graphics though? Like lots of them did? The system’s flagship launch title was a remake of Super Mario 64, and launch units included a demo of Metroid Prime Hunters.

    But those kinds of 3D games often looked pretty bad on the DS, to the point where lists of the most fondly-remembered DS games will be dominated by the much more beautiful spritework the system was capable of. Or titles that deliberately limited their use of 3D to the point where you’re maybe forgetting about them as such.

    Just off the top of my head, some titles that did have good looking 3D on the system:

    • Animal Crossing: Wild World - Heavily stylized in ways that cover the system’s limitations. Low poly looks good here, and flat textures are better than bad textures.

    • Rhythm Heaven - Like ACWW, the minigames that use 3D are heavily stylized. And these are mixed in with lots of 2D minigames in the same package, so it doesn’t feel like a low-poly game.

    • Etrian Odyssey - A good example of limited 3D, only used for the maze exploration. No models, just walls. Combat transitions back to a 2D screen, so that you’re focused on the spritework.

    • Rune Factory - Like Etrian Odyssey, you’re looking at the large 2D portraits accompanying every dialogue box more than you’re looking at the 3D. Keeping the farming and combat at a zoomed out and fixed camera angle actually helps to kinda cover it up.

    I could name plenty more games that tried to make 3D more of a focal point with detailed models and textures, games that tried to look more like console games, but the point is that the games that did so rarely looked good. Lots more of those existed than I think you remember.






  • I’ve been a gen III hater from the start. It’s a major step down from GSC in so many ways. Bad region, bad soundtrack, horribly lopsided type representation, much less content, and you had to start all over with no way to link and trade over your GSC 'mons.

    Ruby/Sapphire were even worse at release, as you only had 202 Pokemon in the Dex and no one knew yet that all of the missing species would eventually be obtainable by linking to the far too many additional games they split them up across.


  • Nothing you’ve just described has anything to do with genetics. You’re talking about nurture, not nature.

    The premise of Idiocracy, that this setting came about because dumb people had too much sex, is fundamentally flawed. That isn’t how genetics work and it isn’t how intelligence works.

    And look, for a work of fiction I can suspend disbelief on the premise and still enjoy the story told in that setting, I’m not even saying it isn’t a funny movie, but realistic is not a word that can be applied to any part of the film.

    Honestly, I think the movie would’ve been improved if you chopped off the intro and just reduced it to “Man gets isekai’d into a world where everyone’s stupid because that’s just what this fictional world is.”


  • We have a lot of problems to solve but AI is part of the solution, except that it’s being done wrong. And expensively.

    There’s also a conversation to be had about which jobs shouldn’t be automated, either because current technology isn’t suitable, or because it might never be suitable. And I’d say that pretty much everything that we are calling ‘AI’ right now falls under that - I’ll say that robots are part of the solution, but I don’t think ‘AI’ is.



  • Idiocracy is an entertaining comedy, but it isn’t realistic in the slightest.

    Idiocracy uses a eugenicist premise (and the problem with that premise is a whole can of worms unto itself) to set up a world where everyone is an idiot, no exceptions. But they’re well-meaning idiots, and they have enough sense to be able to defer to the one and only smart guy in the room who ultimately saves the day.

    The real world is suffering not because the people in power are stupid, but because the people in power are selfish and evil, and because they are smart enough to manipulate people who are dumber than them. There’s only one exception here, but the one guy who is a true idiot is a puppet being controlled by smart evil people.