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Joined 2 years ago
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Cake day: June 15th, 2023

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  • For real.
    I joined this team two years ago and at 46 was the oldest with our PO. The tech lead had to leave after my first year. Then the PO jumped ship after 19 years at the company. Now our N+2, who’s mostly responsible for our PO leaving, is off dying in some hospital. The tech lead he finally got us, a mate of his, has done exactly 4 tickets in four months (I did 50 in my first four) and with good reason since he knows exactly none of the tech stack we use. At all. He’s ready to quit, just hasn’t found somewhere else.
    The N+3, who joined at the same time as him, and knew the shit he was getting in, admitted to me this morning that he’s having a tough time honestly. The guys around me, all in their twenties and with one or two jobs under their belt have never seen shit like this and are all on the verge of ragequitting. Only thing keeping them is the difficulty of finding a job here as we’re in the arse end of France.
    The (paid) students are kinda all taking it in mouth agape.

    Meanwhile I’m just like “eh, sure it’s not perfect but it ain’t so bad. You should see the last place I was at!”.

    And I still have to swallow twenty odd years of this shit?
    Fuck me.

    I can’t wait to meet the two people who just did a round of interview…
















  • Assembly language is not something you would ever really program a game in.

    … these days. I assure you all the games my mate wrote on the HP calculator back then were in Assembly. And on the PC I would certainly use C but the core of it, the displaying of pixels and low level catching of input for example, were all in assembly. But yeah, that being said, for the time, everything in assembly was a pretty crazy approach given the tools available on PC.