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Cake day: June 29th, 2023

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  • You could, but my point is that it is easy to just slap things together using those engines, which usually results in similar feeling, low quality mechanics. Its easy to just use Input.GetAxis and apply some force for an asteroids clone, but now it doesnt feel unique. Thats what I’m trying to say. You dont have to use these, and you can make unique experiences with them. But the ease of access will also increase the amount of low to mid quality games out there, leading to people getting this feeling. So yeah its the devs, but its also the accessibility of these tools.



  • Let’s see, Secret of Mana? No third party game engine

    Chrono Trigger? No third party game engine.

    Final Fantasy? Hmm, NO third party game engine!

    Now its not necessarily the engines themselves that turns pixel art games into the same slop. Its the constant use of the inbuilt systems for movement and things like that. Thats what makes them all feel the same and not.like the games they are imitating. The movement is different because its a system built by the third party companies generically not hand crafted for the game. That alone works miles towards a game feeling unique.

    Remake of secret of mana? Unreal Engine 4.

    Octopath traveler? Unreal Engine 4.

    You wanna know what doesnt feel like shit? Micro Mages, because they had to create it for the NES just like a classic game. Go play it on Itch.io its dope.