True but Linux is benefiting from a huge project to build a compatibility layer for Windows binaries to execute on Linux. macOS doesn’t have that benefit.
But neither Linux or macOS has native builds of those games.
Proton and Wine are astounding and I use them daily but they do mask over the fact that so many game developers don’t care about platforms beyond Windows.
At least macOS is partially open source and POSIX compliant vs Windows.
It’s nothing to do with walled garden - macOS/Unix and Linux are simply operating system architectures. FreeBSD also doesn’t benefit from Proton for the same reasons.
There are Linux compatibility layers for FreeBSD so you can run Proton, and macOS has CodeWeavers’ CrossOver and Game Porting Toolkit (based on CrossOver) which can run Cyberpunk on macOS today.
The only reason macOS/Unix are behind in compatibility layer efficacy is simply they don’t have Valve money and resources being thrown at them.
Since Valve joined forces with CodeWeavers to accelerate development, well, we know the results. We got Proton and the Steam Deck.
Apple most certainly has the “Valve money and resources” to throw at the problem. They just choose not to.
Bottom line is Mac gaming sucks because Apple has chosen that outcome.
Proton literally runs on MacOS, all MacOS would need to do to get the same compatibility is to just not get in the way. All they need to do is release a Vulkan driver.
Proton literally doesn’t run on macOS since Metal and no Vulkan. Proton translates to Vulkan. You’d need to reimplement everything to talk to Metal. It’s not a driver issue but an API issue.
Wait I was wrong on the specifics, MacOS runs wine and thats what they use for their game translation software (some of Protons improvements have been upstreamed tho)
Drivers, subsystems, kernel are all in that list of releases. That list of GitHub repos together is Darwin (the OS). The kernel is XNU (also in the list).
True but Linux is benefiting from a huge project to build a compatibility layer for Windows binaries to execute on Linux. macOS doesn’t have that benefit.
But neither Linux or macOS has native builds of those games.
Proton and Wine are astounding and I use them daily but they do mask over the fact that so many game developers don’t care about platforms beyond Windows.
At least macOS is partially open source and POSIX compliant vs Windows.
Walled garden problems, skill issue honestly.
It’s nothing to do with walled garden - macOS/Unix and Linux are simply operating system architectures. FreeBSD also doesn’t benefit from Proton for the same reasons.
There are Linux compatibility layers for FreeBSD so you can run Proton, and macOS has CodeWeavers’ CrossOver and Game Porting Toolkit (based on CrossOver) which can run Cyberpunk on macOS today.
The only reason macOS/Unix are behind in compatibility layer efficacy is simply they don’t have Valve money and resources being thrown at them.
Since Valve joined forces with CodeWeavers to accelerate development, well, we know the results. We got Proton and the Steam Deck.
Apple most certainly has the “Valve money and resources” to throw at the problem. They just choose not to. Bottom line is Mac gaming sucks because Apple has chosen that outcome.
How does Apple not have Valve money lmao?
Proton literally runs on MacOS, all MacOS would need to do to get the same compatibility is to just not get in the way. All they need to do is release a Vulkan driver.
Proton literally doesn’t run on macOS since Metal and no Vulkan. Proton translates to Vulkan. You’d need to reimplement everything to talk to Metal. It’s not a driver issue but an API issue.
That’s on Apple for not supporting Vulkan.
Wait I was wrong on the specifics, MacOS runs wine and thats what they use for their game translation software (some of Protons improvements have been upstreamed tho)
by partially open source are you referring to Darwin or are there other system components which this applies to?
https://opensource.apple.com/releases/
https://opensource.apple.com/projects/
That just looks like open source toolkits that are used to make things for apple devices, not actual OS components.
Drivers, subsystems, kernel are all in that list of releases. That list of GitHub repos together is Darwin (the OS). The kernel is XNU (also in the list).
The cocoa and swift runtimes are open source and the languages themselves are open source. The big pieces that are not are the window manager.