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Joined 3 months ago
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Cake day: March 23rd, 2025

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  • Tbh, immigration isn’t the worst “solution”.

    We do have an overpopulation problem. Well, an overconsumption times overpopulation problem, really.

    We could fix that by either consuming less (which we apparently, as a species, really don’t want) or by having fewer people (which we apparently really want).

    So, in the end, reducing population isn’t a real problem. Even if the population shrinks by 50% each generation (~25 years, for the sake of the argument), there will still be 250mio people left even after 5 generations. The trend should probably be reversed sometime then, but until then it’s really not an issue on the species survival aspect and it would actually be really good for the planet and our long-term survival.

    But until then we have mainly one problem: our economic system is based on infinite growth, which can’t work. So again there are two main solutions: either we bring in people from other countries, who benefit from a higher standard of living here while supporting our economic system, or we get rid of the real parasites and freeloaders in our societies: the ultra rich. And again, for some reason we really don’t want to get rid of the rich.



  • Beware, what you are comparing vsync off with vrr.

    You have four options when it comes to screen refreshes:

    • Vsync off, VRR off: you get frames as fast as possible, no latency, but also tearing
    • Vsync on: the frame rate gets synchronised with the screen refresh rate. That means, sometimes the game will wait for the screen, leading to a lower frame rate (limited to the refresh rate of the screen) and slight latency, but no tearing
    • VRR: the game can lower (not raise) the refresh rate. Compared to Vsync maximum refresh rate it will lower power consumption and do nothing else
    • Triple buffering. Needs to be implemented by the game, not by the OS. Provides maximum frame rate and no tearing with minimal latency.


  • For context: This happened in a German speaking country.

    Friend of mine thought it would be cool to have Bladesaw as a gamer tag, but he was a kid and his English wasn’t great, so he spelled “saw” with German phonetics: “Bladesau”.

    Until he was at some gaming event where he entered some competition and was called up to the stage as “Blade Sau” (Fat pig).






  • squaresinger@lemmy.worldtomemes@lemmy.worldLoss
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    3 days ago

    Might have been the case 17 years ago. In the mean time Buckley grew up, became a really decent guy and CAD 2.0 is a really good read.

    Thinking that loss is still a relevant critique of Buckley or his work just means you are getting old and haven’t updated your prejudices in almost 2 decades.

    People posting loss memes almost qualify for an “ok boomer” by now.







  • I once had a company give me an assignment that sounded very much like what you are describing. They said I should allocate 10h at once to implement a real-life task that they had and that their developers “already solved”.

    At that point I only wrote a handful messages with their recruiter and hadn’t even spoken to a human there. I didn’t even know anything about the team, my potential boss or the project at that time.

    I didn’t even answer back, just ghosted them. I’m not going to spend multiple hundreds of Euros of my time just for some assignent to maybe qualify for an interview.


  • You always have to balance: Do you want the user to have “some” user experience, or none at all.

    In the case of image viewers or browsers or stuff, it’s most often better to show the user something, even if it isn’t perfect, than to show nothing at all. Especially if it’s an user who can’t do anything to fix the broken thing at all.

    That said, if the user is a developer who is currently developing the solution, then the parser should be as strict as possible, because the developer can fix stuff before it goes into production.




  • Yeah, could totally be a regional difference.

    I had the same thing when negotiating for salaries too, so it wasn’t just when talking to people, but it was in a more official way as well, and I even got it in my contract like that.

    When I was working as a tutor, my contract listed my pay in hourly pay, because I worked varying hours and I was paid by the hour. On my entry-level job my contract was in monthly before-tax pay, but negotiations were with monthly after-tax pay. And my later jobs were all in yearly before-tax pay, which might also have been relevant that way because in some of these jobs I had yearly bonuses and/or part of the payment in stock I got once a year. So with these yearly figures in there, probably it just made sense make everything yearly.