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Joined 2 years ago
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Cake day: August 6th, 2023

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  • It seems I didn’t communicate my reason for having Instagram well enough. I don’t have access to the “feed” or following people (it won’t load unless I accept some terms, which I won’t). I have an account with the messaging function bridged to my Matrix account, which lets me receive messages and (when it works) reply to them to organize moving to a better platform.

    It’s the best solution I found if I want to keep contact with people I meet when going out or traveling. Phone numbers barely work (I still can’t call or message any German numbers, never found out why), and everyone I meet has Instagram. I just give them my username, they can add me easily, and then later over Instagram direct messages we figure out how to get them signed up for Matrix or Signal.


  • I’m personally trapped on Discord and Instagram.

    Discord is required by my workplace, so no way of getting rid of it until everyone decides to move to something better. I have some friends on it too, but most of them also made Matrix accounts when I explained I won’t be very reachable on Discord (I only open it when necessary; and it doesn’r run on my phone since they rewrote the app in JS). I have Instagram as a way to people I meet during travel or events to “add me” easily, and then we can figure out a good way to communicate afterward. I’m not too bothered by having it as I don’t use it daily or anything.


  • I work at a game studio that provides Linux-native builds of our game. I don’t speak for them but in my opinion this gives us an opportunity to take advantage of Linux features such as better input systems, performance, dev tooling, and in the future maybe APIs like Wayland. While the Windows build does work via Proton, it’s limited to what Microsoft allows us to do with the Windows API. We also have to use a non-standard-compliant compiler (msvc) and overall maintaining a Windows build damages code quality, performance, dev speed, and end user experience. Our Linux userbase is already small enough, imagine if all our players started using the Proton version. It’d become impossible to justify spending as much time on the Linux builds as we do, and they would probably stop being available. So, although I see WINE and Proton as a net positive, I fear it will slowly kill Linux development and eventually all games will be limited 100% by what MS decides, despite technically playing them on a free platform.






  • I had a ROG Zephyrus G14 “AMD Advantage” laptop with a AMD GPU in it that suffered from these “ring” crashes (according to dmesg). They came and went every few months sometimes with several weeks between crashes. When it would happen, audio kept playing but the display was frozen (can’t even go to tty) and I had to force poweroff. The crash could also happen on Windows (I installed it just to test repro) but Windows handled restarting the GPU so it wouldn’t freeze unlike Linux. The conclusion, at least in the community of people with that laptop, is that it was a hardware defect and the laptop needed to be RMA’d. ASUS wouldn’t do anything for mine though despite explaining the issue to them and showing it happening on Windows.

    Either way, I now own a Framework 16 with a 7000 series GPU and am very happy :)





  • Ah, yes… if only. I’ve upgraded internally SLR 1.0 -> SLR 3.0 but we can’t deploy it until a bug is fixed in the Steam client that causes, when we enable SLR 3, all Steam Decks to run the Linux build. Yes, Steam Decks run the Proton version, solely because the save file has different letter casing (yes I know it’s so annoying haha). We’ve spent quite some time on this and there’s no way to fix this without some folks losing their saves, and that is absolutely not an option. Soooo for now desktop Linux is stuck on runtime 1.0, and Steam Deck users are stuck on Proton. “fun” :/


  • At my studio we maintain a native Linux version with a custom game engine, and it indeed takes a lot of time. I don’t consider Proton a viable option as we lost the ability to integrate with Linux-specific stuff such as Wayland APIs or better input, but I can definitely see the appeal of switching to Proton… if your team uses Windows. If you have some developers on Linux, you naturally get a Linux build (if using cross platform APIs ofc) and it’s actually faster to cross-compile a Windows build every once in a while (skip the slow ntfs I/O) and ship that. But it requires getting more of the team on Linux :)