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Joined 2 years ago
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Cake day: July 5th, 2023

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  • It was pseudo-3D, I remember reading an article about how they made the sprites, but can’t find that… wikipedia has

    Donkey Kong Country was one of the first games for a mainstream home video game console to use pre-rendered 3D graphics

    and they used SGI workstations to create the models and animations before compressing/converting them to 2D sprites

    Rare invested their NES profit in Silicon Graphics, Inc. (SGI) Challenge workstations with Alias rendering software to render 3D models. It was a significant risk, as each workstation cost £80,000.

    (sharing bc I thought that’s a crazy amount of money for 1992)