It’s not limited to those two, it’s very common, generally the norm, not having a postgame state when the stakes are too high. You’ve got two choices :
let the player come back to it after you beat the big bad, so you have to create new interactions to try and reflect that, and not change the world significantly so all the stuff that’s left to do is still available and makes sense. It often feels like saving the world achieved nothing.
show in the ending that the player actually achieved something big, to the point coming back after it would not be the same game, basically.
How would you explain returning to BotW after killing the source of all shit and still having hostile guardians and blood moons resurrecting monsters?
I don’t remember which boss it was but when I was first playing Sekiro I finally beat this boss and the motherfucker comes back to life in a renewed form. Maaan it pissed me up so much for a second, then I got scared but then a bit after that it was actually a good challenge
It felt really good repeatedly kicking the part of the boss that took me so long to beat at first.
“Yay, I’ve finally beaten it!”
Music swells, choir begins chanting in Latin, boss’ corpse begins to float and glow
Or return to the save point just before the final boss fight.
Looking at you, BotW and TotK.
It’s not limited to those two, it’s very common, generally the norm, not having a postgame state when the stakes are too high. You’ve got two choices :
let the player come back to it after you beat the big bad, so you have to create new interactions to try and reflect that, and not change the world significantly so all the stuff that’s left to do is still available and makes sense. It often feels like saving the world achieved nothing.
show in the ending that the player actually achieved something big, to the point coming back after it would not be the same game, basically.
How would you explain returning to BotW after killing the source of all shit and still having hostile guardians and blood moons resurrecting monsters?
are you fucking kidding me? I’m finally getting around to properly playing BOTW and I assumed you could continue the open world post end game.
You can, and the save file recognises that you’ve “Beaten The Game”; but when you start it up, it reverts back to just before the final battle.
great, thanks
Unlocked 1 boss cell
A faint whisper is overheard “wait”
!soulslike@lemmy.zip :)
I don’t remember which boss it was but when I was first playing Sekiro I finally beat this boss and the motherfucker comes back to life in a renewed form. Maaan it pissed me up so much for a second, then I got scared but then a bit after that it was actually a good challenge
It felt really good repeatedly kicking the part of the boss that took me so long to beat at first.
More like Super Metroid
The Latin chanting?
Feels like we’ve killed Ridley like 10 times across the series.
Close, I count 8.
spoiler
_ twice on Zebes, a third time if you count the weird mecha in Zero Mission
_ once on SR388 (Samus Returns version, because Ridley missing in Metroid 2 was clearly a mistake to be fixed retroactively)
_ twice in the Prime series, Meta and Omega
_ one infamous PTSD-inducing battle in fucking Other M
_ a X clone in Fusion