Yeah, I know. My point is that you don’t have to make a game people will sink 10k hours into to make money off of people who sink 10k hours into games.
I think they’re just referring to the difficulty of making a game that can overcome the “gravity” of that game the player has sunk 10k hours into and not that the new game also needs to get the player to play 10k hours.
Yeah, I know. My point is that you don’t have to make a game people will sink 10k hours into to make money off of people who sink 10k hours into games.
I think they’re just referring to the difficulty of making a game that can overcome the “gravity” of that game the player has sunk 10k hours into and not that the new game also needs to get the player to play 10k hours.