Consider something like Elden Ring, where level-scaled bosses can basically end you in 1-3 hits. 9% or less means you have to be able to endure something like 10 attacks, prior to this kicking in. IMO, that means your foe is probably not at your level in the first place.
Then again, is anyone playing with a “blood knight” style build in games like this? Like, deliberately running around with 5% health, or just burning HP to get stat boosts? Just curious - that’s not my style at all.
Using ER specifically in refence, there are several buffs that you both spend health to apply, and ones that activate at certain health thresholds. If you look up ER non-magic boss 1shots. First one that comes to mind is the seppuku one where you stab yourself.
Several weapons also play around with healing on hit, so you can keep yourself at low thresholds fairly easily.
Consider something like Elden Ring, where level-scaled bosses can basically end you in 1-3 hits. 9% or less means you have to be able to endure something like 10 attacks, prior to this kicking in. IMO, that means your foe is probably not at your level in the first place.
Then again, is anyone playing with a “blood knight” style build in games like this? Like, deliberately running around with 5% health, or just burning HP to get stat boosts? Just curious - that’s not my style at all.
Alternatively, if you know the boss hits for 128 damage, you make a build with like 140 hp.
Using ER specifically in refence, there are several buffs that you both spend health to apply, and ones that activate at certain health thresholds. If you look up ER non-magic boss 1shots. First one that comes to mind is the seppuku one where you stab yourself.
Several weapons also play around with healing on hit, so you can keep yourself at low thresholds fairly easily.