Yes, and?
Like “It’s the HOMEBREW channel. Not to be used for playing copyrighted software.”? I mean, I appreciate that they want to play fair with other open source projects and developers, but isn’t the entire emulation community essentially “built on lies and copyright infringement”?
but isn’t the entire emulation community essentially “built on lies and copyright infringement”?
No way, it’s totally for “archival purposes”.
No it’s for testing the limits of the hardware you legally own. E.g. installing Linux and or a Fileserver on it.
Any pirate with a decent bone in their body will respect FLOSS license requirements, as they’re mostly there to weaponize the copyright system against proprietary software devs.
That’s fundamentally different to how corporations use copyright law. When you fuck over free software you’re fucking over the people who’re fighting fire with fire.
Lastly, many emulator/homebrew devs specifically rip their own ROMs and dont get involved in illegal distribution of ROMs to keep their projects legal. Lot easier to stick on a resume that way.
Don’t get me wrong, I think we’re mostly in agreement. Though I’m not sure how big a portion of pirating is done by the self-respecting sort.
Having user supply some copyrighted software that they should own (like BIOS or decryption keys) is entirely different from an emulator or a homebrew project taking and integrating copyrighted code. They’re lucky Nintendo didn’t sue them into oblivion like that modchip guy because they really could.
I don’t think any other emulators or console mods do this either tho.
It hasn’t received an official release in almost 10 years, so who cares. It probably has been feature complete longer than that, on a console that at this point is almost twice as old with a minuscule community.
Its wild to hear it called miniscule considering Wii homebrew at its peak was as big as OG Xbox or PSP modding.
At its peak, sure. But I mean, how many people do you know who still have a Wii and actually uses it? I happen to have one and it’s actually plugged into my TV, but even I rarely play it.
I keep tabs from afar, and the only activity I can see in the homebrew scene is the revival of some online games (by bringing up custom/reverse-enginnered servers + patching the games, e.g. Mario Kart, Call of Duty Black Ops, etc.), but other than that, the homebrew scene on the Wii is mostly dead.
Shame, probably the most widespread consumer platform you can port ppc distros to.
If I and more time and energy it’d be neat to try and port something over.
OSS licensing just needs enforcement, especially with the libogc attitude towards the GPL.
Hacker drama is always a good time.
Cue Thriller Michael Jackson eating popcorn meme
It really is. Especially when Nintendo is in the mix.
It’s like an abusive relationship, thinking that one day, Nintendo will turn around and accept them.
The major problem here is stealing code from not just Nintendo but also another open-source project.
Whelp, they’re lucky Nintendo didn’t care enough. Wondering what prompted this?
Looks like someone decompiled it and compared it to RTEMS code.
What I don’t get is that RTEMs appears to be dual licensed, with one being under BSD… So they would just need to attribute somewhere and then they would be fully compliant.
Maybe the bigger picture is more complicated than that though.
Its not more complicated. I guarantee you some of the devs have beef with each other behind the scenes long before this, and this is just the scapegoat for it. That’s always what happens with these FOSS projects with more than one person working on them.
And its almost always over the dumbest things like “they liked X tweet on Twitter I don’t like” or “they didn’t do something I wanted.”
They were complicit in allowing the supposed shady code for a long time, what suddenly changed? Its not incredibly hard to imagine.
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What a dramatic headline
“The authors of libog didn’t just steal proprietary Nintendo code, but also saw it fit to steal an open source RTOS and remove all attribution and copyright information,” continues the statement. “This goes far beyond ignorance about the copyright implications of reverse engineering Nintendo binaries, and goes straight into outright deliberate, malicious code theft [and] copyright infringement.”
It is claimed that the developers of libogc are “not interested in tracking this issue, finding a solution, nor informing the community of the problematic copyright status of the project” and that when the team behind The Homebrew Channel filed an issue on Github, it was “immediately closed” and met with “verbal abuse” before being “completely deleted from public view.”
FOSS Community Tries To Go A Single Day Without Controversy and Drama Challenge: Impossible
More like Hector Martin Do Not Cause Drama Challenge: Literally Impossible
FOSS is so big you may as well challenge the entire human race. And even then, that day was Saturday.
I used the homebrew channel to convert my Wii from Japanese to North American (games are region-locked). Never used it for posted games.
I find this particularly funny, because the scene for Wii homebrew felt like the wild west for a decent while. There were many different iOS (think kind of like drivers, you’d install ones with patches applied so you could run non-nintendo code) installers that were almost all doing the exact same thing. Multiple loaders to run ISOs off USB drives. A couple of games leaked early. I remember playing Skyward Sword with a friend a few days early.
There were a small few that tried to enforce not being able to use their homebrew apps for piracy, but they were largely derided for it. Riivolution was a groundbreaking app for arbitrarily replacing game files on the fly, but it had numerous things built in to prevent people from using it on anything but real discs. There was a decent amount of drama around that.
Smash Bros Brawl mods were fucking amazing. There just wasn’t much like that on consoles before then.
I see the headline and think “sooooo…?”
I read the article and I’m left continuing with the same question… They’re trying to say that it’s built on a library full of Nintendo code.
Whoop-de-fuck… Other than Nintendo, who cares? Why care? Libraries, SDKs, and drivers SHOULD be free and open source.
They also stole foss code though
https://lemmy.ca/comment/16203696
According to the comment posted above…they didn’t?
My bad
No worries dude. At least you didn’t double down! 👍
I’d like to think I’m big enough to admit when I’m wrong
Well, you’re doing pretty good in my book.
Thanks.
How can one steal foss code if it’s free and open source?
Not quite “steal”, but they removed license and attribution information, which is a no-no and license infringement for sure.
But yeah, this is all of no consequence.
Edit: I just read DacoTaco’s post below. Looks like there was no direct code liftup from RTEMS then, so I guess it’s even more of a fuss over nothing.
For me it was built on hopes and dreams
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