TAA just means temporal anti aliasing. Temporal as in relying on data from the previous frames.
The implementation of DLSS and FSR are wholly separate from the old TAA. Yes, they work on the same principals, but do their own thing.
TAA as a setting gets disabled because the newer methodes fully overwrite it. Some games hide the old setting, others gray it out, it depends.
It’s no longer an edge case if faulty self driving becomes the norm.
Want to kill someone in a Tesla? Find a convenient spot and paint a wall there.
Doesn’t even have to be an artificial wall, for example take a bend on a mountain road and paint the rock.